blob: e6687d3c8750b18beb7a1b874a25605185548f6c [file] [log] [blame]
RWTexture3D<uint4> arg_0 : register(u0, space1);
void textureStore_f8dead() {
arg_0[int3(0, 0, 0)] = uint4(0u, 0u, 0u, 0u);
}
void vertex_main() {
textureStore_f8dead();
return;
}
void fragment_main() {
textureStore_f8dead();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_f8dead();
return;
}