void unpack4x8snorm_523fb3() { | |
int tint_tmp_1 = int(1u); | |
int4 tint_tmp = int4(tint_tmp_1 << 24, tint_tmp_1 << 16, tint_tmp_1 << 8, tint_tmp_1) >> 24; | |
float4 res = clamp(float4(tint_tmp) / 127.0, -1.0, 1.0); | |
} | |
void vertex_main() { | |
unpack4x8snorm_523fb3(); | |
return; | |
} | |
void fragment_main() { | |
unpack4x8snorm_523fb3(); | |
return; | |
} | |
[numthreads(1, 1, 1)] | |
void compute_main() { | |
unpack4x8snorm_523fb3(); | |
return; | |
} | |