blob: 0921b4dad6a120b008e5b7b145cf7555aa57e6d9 [file] [log] [blame]
#version 310 es
precision mediump float;
struct Inner {
ivec3 a;
int b;
uvec3 c;
uint d;
vec3 e;
float f;
mat2x3 g;
mat3x2 h;
ivec4 i[4];
};
layout(binding = 0) buffer S_1 {
Inner arr[];
} s;
struct tint_symbol_2 {
uint idx;
};
void tint_symbol_inner(uint idx) {
s.arr[idx].a = ivec3(0, 0, 0);
s.arr[idx].b = 0;
s.arr[idx].c = uvec3(0u, 0u, 0u);
s.arr[idx].d = 0u;
s.arr[idx].e = vec3(0.0f, 0.0f, 0.0f);
s.arr[idx].f = 0.0f;
s.arr[idx].g = mat2x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
s.arr[idx].h = mat3x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
ivec4 tint_symbol_3[4] = ivec4[4](ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0));
s.arr[idx].i = tint_symbol_3;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol(tint_symbol_2 tint_symbol_1) {
tint_symbol_inner(tint_symbol_1.idx);
return;
}
void main() {
tint_symbol_2 inputs;
inputs.idx = uint(gl_LocalInvocationIndex);
tint_symbol(inputs);
}