| cbuffer cbuffer_u : register(b0, space0) { | |
| uint4 u[4]; | |
| }; | |
| typedef float4 tint_symbol_ret[4]; | |
| tint_symbol_ret tint_symbol(uint4 buffer[4], uint offset) { | |
| float4 arr[4] = (float4[4])0; | |
| { | |
| [loop] for(uint i = 0u; (i < 4u); i = (i + 1u)) { | |
| const uint scalar_offset = ((offset + (i * 16u))) / 4; | |
| arr[i] = asfloat(buffer[scalar_offset / 4]); | |
| } | |
| } | |
| return arr; | |
| } | |
| [numthreads(1, 1, 1)] | |
| void main() { | |
| const float4 x[4] = tint_symbol(u, 0u); | |
| return; | |
| } |