| #version 310 es | |
| precision mediump float; | |
| struct Uniforms { | |
| uint i; | |
| uint j; | |
| }; | |
| layout(binding = 4) uniform Uniforms_1 { | |
| uint i; | |
| uint j; | |
| } uniforms; | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void tint_symbol() { | |
| mat2x4 m1 = mat2x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); | |
| m1[uniforms.i][uniforms.j] = 1.0f; | |
| return; | |
| } | |
| void main() { | |
| tint_symbol(); | |
| } | |