| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_symbol { |
| int value [[color(0)]]; |
| }; |
| struct tint_symbol_1 { |
| uint value [[color(1)]]; |
| }; |
| struct tint_symbol_2 { |
| float value [[color(2)]]; |
| }; |
| struct tint_symbol_3 { |
| float4 value [[color(3)]]; |
| }; |
| |
| int main0_inner() { |
| return 1; |
| } |
| |
| fragment tint_symbol main0() { |
| int const inner_result = main0_inner(); |
| tint_symbol wrapper_result = {}; |
| wrapper_result.value = inner_result; |
| return wrapper_result; |
| } |
| |
| uint main1_inner() { |
| return 1u; |
| } |
| |
| fragment tint_symbol_1 main1() { |
| uint const inner_result_1 = main1_inner(); |
| tint_symbol_1 wrapper_result_1 = {}; |
| wrapper_result_1.value = inner_result_1; |
| return wrapper_result_1; |
| } |
| |
| float main2_inner() { |
| return 1.0f; |
| } |
| |
| fragment tint_symbol_2 main2() { |
| float const inner_result_2 = main2_inner(); |
| tint_symbol_2 wrapper_result_2 = {}; |
| wrapper_result_2.value = inner_result_2; |
| return wrapper_result_2; |
| } |
| |
| float4 main3_inner() { |
| return float4(1.0f, 2.0f, 3.0f, 4.0f); |
| } |
| |
| fragment tint_symbol_3 main3() { |
| float4 const inner_result_3 = main3_inner(); |
| tint_symbol_3 wrapper_result_3 = {}; |
| wrapper_result_3.value = inner_result_3; |
| return wrapper_result_3; |
| } |
| |