blob: bdd4ebd84da1515cb3b85d90aa0015f1e94aab16 [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp sampler2D x_20_x_10;
void main_1() {
float x_131 = texture(x_20_x_10, (vec3(0.0f, 0.0f, 0.0f).xy / vec3(0.0f, 0.0f, 0.0f).z), 0.200000003f);
return;
}
void tint_symbol() {
main_1();
return;
}
void main() {
tint_symbol();
}
Error parsing GLSL shader:
ERROR: 0:8: '=' : cannot convert from ' global highp 4-component vector of float' to ' temp mediump float'
ERROR: 0:8: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.