blob: da1fd244acc4ff056dce24202eb660abe2be0eba [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision mediump float;
#ifndef WGSL_SPEC_CONSTANT_0
#error spec constant required for constant id 0
#endif
const bool o = WGSL_SPEC_CONSTANT_0;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
return;
}
void main() {
tint_symbol();
}
Error parsing GLSL shader:
ERROR: 0:5: '#error' : spec constant required for constant id 0
ERROR: 0:6: '' : missing #endif
ERROR: 2 compilation errors. No code generated.