struct VertexInputs0 { | |
[[builtin(vertex_index)]] vertex_index : u32; | |
[[location(0)]] loc0 : i32; | |
}; | |
struct VertexInputs1 { | |
[[location(2)]] loc1 : u32; | |
[[location(3)]] loc3 : vec4<f32>; | |
}; | |
[[stage(vertex)]] | |
fn main( | |
inputs0 : VertexInputs0, | |
[[location(1)]] loc1 : u32, | |
[[builtin(instance_index)]] instance_index : u32, | |
inputs1 : VertexInputs1, | |
) -> [[builtin(position)]] vec4<f32> { | |
let foo : u32 = inputs0.vertex_index + instance_index; | |
return vec4<f32>(); | |
} |