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tint
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b28c5ad3c65dee36ed722165f223d60f86655a49
/
.
/
test
/
shader_io
/
fragment_output_builtins_struct.wgsl.expected.wgsl
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struct
FragmentOutputs
{
[[
builtin
(
frag_depth
)]]
frag_depth
:
f32
;
[[
builtin
(
sample_mask
)]]
sample_mask
:
u32
;
}
[[
stage
(
fragment
)]]
fn main
()
->
FragmentOutputs
{
return
FragmentOutputs
(
1.0
,
1u
);
}