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tint
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b28c5ad3c65dee36ed722165f223d60f86655a49
/
.
/
test
/
shader_io
/
vertex_output_builtins.wgsl.expected.wgsl
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[[
stage
(
vertex
)]]
fn main
()
->
[[
builtin
(
position
)]]
vec4
<f32>
{
return
vec4
<f32>
(
1.0
,
2.0
,
3.0
,
4.0
);
}