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test
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ptr_ref
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global
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i32.spvasm.expected.glsl
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#version 310 es
precision mediump
float
;
int
I
=
0
;
void
main_1
()
{
I
=
123
;
I
=
((
100
+
20
)
+
3
);
return
;
}
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
tint_symbol
()
{
main_1
();
return
;
}
void
main
()
{
tint_symbol
();
}