| struct FragmentOutputs { | |
| float frag_depth; | |
| uint sample_mask; | |
| }; | |
| struct tint_symbol { | |
| float frag_depth : SV_Depth; | |
| uint sample_mask : SV_Coverage; | |
| }; | |
| tint_symbol main() { | |
| const FragmentOutputs tint_symbol_1 = {1.0f, 1u}; | |
| const tint_symbol tint_symbol_2 = {tint_symbol_1.frag_depth, tint_symbol_1.sample_mask}; | |
| return tint_symbol_2; | |
| } |