| #include <metal_stdlib> | 
 |  | 
 | using namespace metal; | 
 | struct S { | 
 |   /* 0x0000 */ float f; | 
 |   /* 0x0004 */ uint u; | 
 |   /* 0x0008 */ int8_t tint_pad[120]; | 
 |   /* 0x0080 */ packed_float4 v; | 
 |   /* 0x0090 */ int8_t tint_pad_1[112]; | 
 | }; | 
 | struct tint_symbol_2 { | 
 |   float f [[user(locn0)]]; | 
 |   uint u [[user(locn1)]]; | 
 | }; | 
 |  | 
 | fragment void frag_main(float4 tint_symbol_1 [[position]], tint_symbol_2 tint_symbol [[stage_in]], device S& output [[buffer(0)]]) { | 
 |   S const input = {.f=tint_symbol.f, .u=tint_symbol.u, .v=tint_symbol_1}; | 
 |   float const f = input.f; | 
 |   uint const u = input.u; | 
 |   float4 const v = input.v; | 
 |   output = input; | 
 |   return; | 
 | } | 
 |  |