blob: 68de96f5af444dd6154815af1760300117471dc3 [file] [log] [blame]
// Copyright 2024 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "src/tint/cmd/fuzz/wgsl/fuzz.h"
#include "src/tint/lang/wgsl/ast/module.h"
#include "src/tint/lang/wgsl/ast/transform/vertex_pulling.h"
namespace tint::ast::transform {
void VertexPullingFuzzer(const Program& program, const VertexPulling::Config& config) {
DataMap inputs;
inputs.Add<VertexPulling::Config>(config);
DataMap outputs;
if (auto result = VertexPulling{}.Apply(program, DataMap{}, outputs)) {
// Note: We're not ensuring that the returned program is valid, as the rules for this are
// complicated. Just ensure that the transform doesn't crash or upset sanitizers.
}
}
} // namespace tint::ast::transform
TINT_WGSL_PROGRAM_FUZZER(tint::ast::transform::VertexPullingFuzzer);