#version 310 es | |
precision mediump float; | |
struct Inner { | |
int x; | |
}; | |
struct S { | |
ivec3 a; | |
int b; | |
uvec3 c; | |
uint d; | |
vec3 e; | |
float f; | |
mat2x3 g; | |
mat3x2 h; | |
Inner i; | |
Inner j[4]; | |
}; | |
layout (binding = 0) buffer S_1 { | |
ivec3 a; | |
int b; | |
uvec3 c; | |
uint d; | |
vec3 e; | |
float f; | |
mat2x3 g; | |
mat3x2 h; | |
Inner i; | |
Inner j[4]; | |
} s; | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void tint_symbol() { | |
ivec3 a = s.a; | |
int b = s.b; | |
uvec3 c = s.c; | |
uint d = s.d; | |
vec3 e = s.e; | |
float f = s.f; | |
mat2x3 g = s.g; | |
mat3x2 h = s.h; | |
Inner i = s.i; | |
Inner j[4] = s.j; | |
return; | |
} | |
void main() { | |
tint_symbol(); | |
} | |