| #include <metal_stdlib> |
| |
| using namespace metal; |
| |
| template<typename T, int N, int M> |
| inline vec<T, M> operator*(matrix<T, N, M> lhs, packed_vec<T, N> rhs) { |
| return lhs * vec<T, N>(rhs); |
| } |
| |
| template<typename T, int N, int M> |
| inline vec<T, N> operator*(packed_vec<T, M> lhs, matrix<T, N, M> rhs) { |
| return vec<T, M>(lhs) * rhs; |
| } |
| |
| struct Inner { |
| /* 0x0000 */ int x; |
| }; |
| struct tint_array_wrapper { |
| /* 0x0000 */ Inner arr[4]; |
| }; |
| struct S { |
| /* 0x0000 */ packed_int3 a; |
| /* 0x000c */ int b; |
| /* 0x0010 */ packed_uint3 c; |
| /* 0x001c */ uint d; |
| /* 0x0020 */ packed_float3 e; |
| /* 0x002c */ float f; |
| /* 0x0030 */ float2x3 g; |
| /* 0x0050 */ float3x2 h; |
| /* 0x0068 */ Inner i; |
| /* 0x006c */ tint_array_wrapper j; |
| /* 0x007c */ int8_t tint_pad[4]; |
| }; |
| |
| kernel void tint_symbol(device S* tint_symbol_3 [[buffer(0)]]) { |
| (*(tint_symbol_3)).a = int3(); |
| (*(tint_symbol_3)).b = int(); |
| (*(tint_symbol_3)).c = uint3(); |
| (*(tint_symbol_3)).d = uint(); |
| (*(tint_symbol_3)).e = float3(); |
| (*(tint_symbol_3)).f = float(); |
| (*(tint_symbol_3)).g = float2x3(); |
| (*(tint_symbol_3)).h = float3x2(); |
| Inner const tint_symbol_1 = {}; |
| (*(tint_symbol_3)).i = tint_symbol_1; |
| tint_array_wrapper const tint_symbol_2 = {.arr={}}; |
| (*(tint_symbol_3)).j = tint_symbol_2; |
| return; |
| } |
| |