#version 310 es | |
precision mediump float; | |
struct FragmentOutputs { | |
int loc0; | |
uint loc1; | |
float loc2; | |
vec4 loc3; | |
}; | |
struct tint_symbol_1 { | |
int loc0; | |
uint loc1; | |
float loc2; | |
vec4 loc3; | |
}; | |
FragmentOutputs tint_symbol_inner() { | |
FragmentOutputs tint_symbol_2 = FragmentOutputs(1, 1u, 1.0f, vec4(1.0f, 2.0f, 3.0f, 4.0f)); | |
return tint_symbol_2; | |
} | |
tint_symbol_1 tint_symbol() { | |
FragmentOutputs inner_result = tint_symbol_inner(); | |
tint_symbol_1 wrapper_result = tint_symbol_1(0, 0u, 0.0f, vec4(0.0f, 0.0f, 0.0f, 0.0f)); | |
wrapper_result.loc0 = inner_result.loc0; | |
wrapper_result.loc1 = inner_result.loc1; | |
wrapper_result.loc2 = inner_result.loc2; | |
wrapper_result.loc3 = inner_result.loc3; | |
return wrapper_result; | |
} | |
out int loc0; | |
out uint loc1; | |
out float loc2; | |
out vec4 loc3; | |
void main() { | |
tint_symbol_1 outputs; | |
outputs = tint_symbol(); | |
loc0 = outputs.loc0; | |
loc1 = outputs.loc1; | |
loc2 = outputs.loc2; | |
loc3 = outputs.loc3; | |
} | |