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tint
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b4cd255c6ecc8db6d49274b8de378b33c478c629
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.
/
test
/
shader_io
/
vertex_output_builtins.wgsl.expected.wgsl
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@stage
(
vertex
)
fn main
()
->
@builtin
(
position
)
vec4
<f32>
{
return
vec4
<f32>
(
1.0
,
2.0
,
3.0
,
4.0
);
}