| warning: integral user-defined fragment inputs must have a flat interpolation attribute |
| warning: integral user-defined fragment inputs must have a flat interpolation attribute |
| main_out tint_symbol_inner(uint x_1_param, uint x_3_param) { |
| main_out tint_symbol_4 = main_out(x_2, x_4); |
| tint_symbol_3 tint_symbol(tint_symbol_2 tint_symbol_1) { |
| main_out inner_result = tint_symbol_inner(tint_symbol_1.x_1_param, tint_symbol_1.x_3_param); |
| tint_symbol_3 wrapper_result = tint_symbol_3(0u, 0u); |
| wrapper_result.x_2_1 = inner_result.x_2_1; |
| wrapper_result.x_4_1 = inner_result.x_4_1; |
| inputs.x_1_param = x_1_param; |
| inputs.x_3_param = x_3_param; |
| outputs = tint_symbol(inputs); |
| Error parsing GLSL shader: |
| ERROR: 0:41: 'uint' : must be qualified as flat in |
| ERROR: 0:41: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |