| type Arr = @stride(16) array<f32, 2>; |
| |
| struct buf1 { |
| x_GLF_uniform_float_values : Arr; |
| }; |
| |
| struct buf2 { |
| zero : f32; |
| }; |
| |
| type Arr_1 = @stride(16) array<i32, 2>; |
| |
| struct buf0 { |
| x_GLF_uniform_int_values : Arr_1; |
| }; |
| |
| @group(0) @binding(1) var<uniform> x_8 : buf1; |
| |
| @group(0) @binding(2) var<uniform> x_10 : buf2; |
| |
| var<private> gl_FragCoord : vec4<f32>; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| @group(0) @binding(0) var<uniform> x_13 : buf0; |
| |
| fn func_vf2_(pos : ptr<function, vec2<f32>>) -> bool { |
| let x_62 : f32 = (*(pos)).x; |
| let x_64 : f32 = x_8.x_GLF_uniform_float_values[0]; |
| if ((x_62 < x_64)) { |
| return true; |
| } |
| let x_69 : f32 = (*(pos)).y; |
| let x_71 : f32 = x_8.x_GLF_uniform_float_values[0]; |
| if ((x_69 > x_71)) { |
| return false; |
| } |
| let x_76 : f32 = x_10.zero; |
| let x_78 : f32 = x_8.x_GLF_uniform_float_values[1]; |
| if ((x_76 > x_78)) { |
| return true; |
| } |
| return true; |
| } |
| |
| fn main_1() { |
| var param : vec2<f32>; |
| let x_42 : vec4<f32> = gl_FragCoord; |
| param = vec2<f32>(x_42.x, x_42.y); |
| let x_44 : bool = func_vf2_(&(param)); |
| if (x_44) { |
| discard; |
| } |
| let x_48 : i32 = x_13.x_GLF_uniform_int_values[0]; |
| let x_51 : i32 = x_13.x_GLF_uniform_int_values[1]; |
| let x_54 : i32 = x_13.x_GLF_uniform_int_values[1]; |
| let x_57 : i32 = x_13.x_GLF_uniform_int_values[0]; |
| x_GLF_color = vec4<f32>(f32(x_48), f32(x_51), f32(x_54), f32(x_57)); |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| @stage(fragment) |
| fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| return main_out(x_GLF_color); |
| } |