| type Arr = @stride(16) array<i32, 2>; |
| |
| struct buf0 { |
| x_GLF_uniform_int_values : Arr; |
| }; |
| |
| var<private> gl_FragCoord : vec4<f32>; |
| |
| @group(0) @binding(0) var<uniform> x_7 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var a : i32; |
| var i : i32; |
| let x_32 : f32 = gl_FragCoord.x; |
| let x_35 : i32 = x_7.x_GLF_uniform_int_values[1]; |
| a = select(-1, 0, (i32(x_32) < x_35)); |
| i = 0; |
| loop { |
| let x_42 : i32 = i; |
| if ((x_42 < 5)) { |
| } else { |
| break; |
| } |
| let x_45 : i32 = a; |
| a = (x_45 / 2); |
| |
| continuing { |
| let x_47 : i32 = i; |
| i = (x_47 + 1); |
| } |
| } |
| let x_49 : i32 = a; |
| if ((x_49 == 0)) { |
| let x_55 : i32 = x_7.x_GLF_uniform_int_values[0]; |
| let x_58 : i32 = x_7.x_GLF_uniform_int_values[1]; |
| let x_61 : i32 = x_7.x_GLF_uniform_int_values[1]; |
| let x_64 : i32 = x_7.x_GLF_uniform_int_values[0]; |
| x_GLF_color = vec4<f32>(f32(x_55), f32(x_58), f32(x_61), f32(x_64)); |
| } else { |
| let x_68 : i32 = x_7.x_GLF_uniform_int_values[1]; |
| let x_69 : f32 = f32(x_68); |
| x_GLF_color = vec4<f32>(x_69, x_69, x_69, x_69); |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| @stage(fragment) |
| fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| return main_out(x_GLF_color); |
| } |