blob: f761f69457979f94e982f0cf833a1a447387a0b2 [file] [log] [blame]
struct VertexInputs0 {
@builtin(vertex_index)
vertex_index : u32;
@location(0)
loc0 : i32;
}
struct VertexInputs1 {
@location(2)
loc1 : u32;
@location(3)
loc3 : vec4<f32>;
}
@stage(vertex)
fn main(inputs0 : VertexInputs0, @location(1) loc1 : u32, @builtin(instance_index) instance_index : u32, inputs1 : VertexInputs1) -> @builtin(position) vec4<f32> {
let foo : u32 = (inputs0.vertex_index + instance_index);
return vec4<f32>();
}