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splat
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immediate
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bool.wgsl.expected.glsl
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#version 310 es
precision mediump
float
;
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
unused_entry_point
()
{
return
;
}
void
f
()
{
bvec2 v2
=
bvec2
(
true
);
bvec3 v3
=
bvec3
(
true
);
bvec4 v4
=
bvec4
(
true
);
}