| SKIP: FAILED |
| |
| #version 310 es |
| precision mediump float; |
| |
| uint tint_pack4x8snorm(vec4 param_0) { |
| int4 i = int4(round(clamp(param_0, -1.0, 1.0) * 127.0)) & 0xff; |
| return asuint(i.x | i.y << 8 | i.z << 16 | i.w << 24); |
| } |
| |
| |
| void pack4x8snorm_4d22e7() { |
| uint res = tint_pack4x8snorm(vec4(0.0f, 0.0f, 0.0f, 0.0f)); |
| } |
| |
| vec4 vertex_main() { |
| pack4x8snorm_4d22e7(); |
| return vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| |
| void main() { |
| vec4 inner_result = vertex_main(); |
| gl_Position = inner_result; |
| gl_Position.y = -(gl_Position.y); |
| gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); |
| return; |
| } |
| Error parsing GLSL shader: |
| ERROR: 0:5: 'int4' : undeclared identifier |
| ERROR: 0:5: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| #version 310 es |
| precision mediump float; |
| |
| uint tint_pack4x8snorm(vec4 param_0) { |
| int4 i = int4(round(clamp(param_0, -1.0, 1.0) * 127.0)) & 0xff; |
| return asuint(i.x | i.y << 8 | i.z << 16 | i.w << 24); |
| } |
| |
| |
| void pack4x8snorm_4d22e7() { |
| uint res = tint_pack4x8snorm(vec4(0.0f, 0.0f, 0.0f, 0.0f)); |
| } |
| |
| void fragment_main() { |
| pack4x8snorm_4d22e7(); |
| } |
| |
| void main() { |
| fragment_main(); |
| return; |
| } |
| Error parsing GLSL shader: |
| ERROR: 0:5: 'int4' : undeclared identifier |
| ERROR: 0:5: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| #version 310 es |
| precision mediump float; |
| |
| uint tint_pack4x8snorm(vec4 param_0) { |
| int4 i = int4(round(clamp(param_0, -1.0, 1.0) * 127.0)) & 0xff; |
| return asuint(i.x | i.y << 8 | i.z << 16 | i.w << 24); |
| } |
| |
| |
| void pack4x8snorm_4d22e7() { |
| uint res = tint_pack4x8snorm(vec4(0.0f, 0.0f, 0.0f, 0.0f)); |
| } |
| |
| void compute_main() { |
| pack4x8snorm_4d22e7(); |
| } |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| compute_main(); |
| return; |
| } |
| Error parsing GLSL shader: |
| ERROR: 0:5: 'int4' : undeclared identifier |
| ERROR: 0:5: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |