| SKIP: FAILED |
| |
| #version 310 es |
| precision mediump float; |
| |
| uniform highp sampler2DArray arg_0_arg_1; |
| |
| void textureSampleCompare_dd431d() { |
| float res = texture(arg_0_arg_1, vec3(0.0f, 0.0f, float(1)), 1.0f); |
| } |
| |
| void fragment_main() { |
| textureSampleCompare_dd431d(); |
| } |
| |
| void main() { |
| fragment_main(); |
| return; |
| } |
| Error parsing GLSL shader: |
| ERROR: 0:7: '=' : cannot convert from ' global highp 4-component vector of float' to ' temp mediump float' |
| ERROR: 0:7: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |