| #version 310 es | |
| precision mediump float; | |
| struct Inner { | |
| int x; | |
| }; | |
| struct S { | |
| ivec3 a; | |
| int b; | |
| uvec3 c; | |
| uint d; | |
| vec3 e; | |
| float f; | |
| mat2x3 g; | |
| mat3x2 h; | |
| Inner i; | |
| Inner j[4]; | |
| }; | |
| layout(binding = 0, std430) buffer S_1 { | |
| ivec3 a; | |
| int b; | |
| uvec3 c; | |
| uint d; | |
| vec3 e; | |
| float f; | |
| mat2x3 g; | |
| mat3x2 h; | |
| Inner i; | |
| Inner j[4]; | |
| } s; | |
| void tint_symbol() { | |
| ivec3 a = s.a; | |
| int b = s.b; | |
| uvec3 c = s.c; | |
| uint d = s.d; | |
| vec3 e = s.e; | |
| float f = s.f; | |
| mat2x3 g = s.g; | |
| mat3x2 h = s.h; | |
| Inner i = s.i; | |
| Inner j[4] = s.j; | |
| } | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void main() { | |
| tint_symbol(); | |
| return; | |
| } |