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tint
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b79f51ece3d42e96ea4952b9b1469b8d0563f337
/
.
/
test
/
expressions
/
type_ctor
/
vec2
/
explicit
/
bool.wgsl.expected.glsl
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#version 310 es
precision mediump
float
;
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
unused_entry_point
()
{
return
;
}
const
bvec2 v
=
bvec2
(
false
,
true
);