#include <metal_stdlib> | |
using namespace metal; | |
struct tint_symbol_4 { | |
float2x3 v; | |
}; | |
void tint_symbol_inner(uint local_invocation_index, threadgroup float2x3* const tint_symbol_1) { | |
{ | |
*(tint_symbol_1) = float2x3(); | |
} | |
threadgroup_barrier(mem_flags::mem_threadgroup); | |
} | |
kernel void tint_symbol(threadgroup tint_symbol_4* tint_symbol_3 [[threadgroup(0)]], uint local_invocation_index [[thread_index_in_threadgroup]]) { | |
threadgroup float2x3* const tint_symbol_2 = &((*(tint_symbol_3)).v); | |
tint_symbol_inner(local_invocation_index, tint_symbol_2); | |
return; | |
} | |