| SKIP: FAILED |
| |
| #version 310 es |
| precision mediump float; |
| |
| layout(location = 0) out vec4 x_GLF_color_1_1; |
| struct buf0 { |
| vec2 injectionSwitch; |
| }; |
| |
| struct buf1 { |
| vec2 resolution; |
| }; |
| |
| int data[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); |
| int temp[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); |
| layout(binding = 0) uniform buf0_1 { |
| vec2 injectionSwitch; |
| } x_28; |
| |
| vec4 tint_symbol = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| void merge_i1_i1_i1_(inout int from, inout int mid, inout int to) { |
| int k = 0; |
| int i = 0; |
| int j = 0; |
| int i_1 = 0; |
| int x_255 = from; |
| k = x_255; |
| int x_256 = from; |
| i = x_256; |
| int x_257 = mid; |
| j = (x_257 + 1); |
| while (true) { |
| int x_263 = i; |
| int x_264 = mid; |
| int x_266 = j; |
| int x_267 = to; |
| if (((x_263 <= x_264) & (x_266 <= x_267))) { |
| } else { |
| break; |
| } |
| int x_273 = data[i]; |
| int x_276 = data[j]; |
| if ((x_273 < x_276)) { |
| int x_281 = k; |
| k = (x_281 + 1); |
| int x_283 = i; |
| i = (x_283 + 1); |
| int x_286 = data[x_283]; |
| temp[x_281] = x_286; |
| } else { |
| int x_288 = k; |
| k = (x_288 + 1); |
| int x_290 = j; |
| j = (x_290 + 1); |
| int x_293 = data[x_290]; |
| temp[x_288] = x_293; |
| } |
| } |
| while (true) { |
| int x_299 = i; |
| int x_301 = i; |
| int x_302 = mid; |
| if (((x_299 < 10) & (x_301 <= x_302))) { |
| } else { |
| break; |
| } |
| int x_306 = k; |
| k = (x_306 + 1); |
| int x_308 = i; |
| i = (x_308 + 1); |
| int x_311 = data[x_308]; |
| temp[x_306] = x_311; |
| } |
| int x_313 = from; |
| i_1 = x_313; |
| while (true) { |
| int x_318 = i_1; |
| int x_319 = to; |
| if ((x_318 <= x_319)) { |
| } else { |
| break; |
| } |
| int x_322 = i_1; |
| int x_325 = temp[i_1]; |
| data[x_322] = x_325; |
| { |
| i_1 = (i_1 + 1); |
| } |
| } |
| return; |
| } |
| |
| void mergeSort_() { |
| int low = 0; |
| int high = 0; |
| int m = 0; |
| int i_2 = 0; |
| int from_1 = 0; |
| int mid_1 = 0; |
| int to_1 = 0; |
| int param = 0; |
| int param_1 = 0; |
| int param_2 = 0; |
| low = 0; |
| high = 9; |
| m = 1; |
| { |
| for(; (m <= high); m = (2 * m)) { |
| i_2 = low; |
| { |
| for(; (i_2 < high); i_2 = (i_2 + (2 * m))) { |
| from_1 = i_2; |
| mid_1 = ((i_2 + m) - 1); |
| to_1 = min(((i_2 + (2 * m)) - 1), high); |
| param = from_1; |
| param_1 = mid_1; |
| param_2 = to_1; |
| merge_i1_i1_i1_(param, param_1, param_2); |
| } |
| } |
| } |
| } |
| return; |
| } |
| |
| void main_1() { |
| int i_3 = 0; |
| int j_1 = 0; |
| float grey = 0.0f; |
| float x_88 = x_28.injectionSwitch.x; |
| i_3 = int(x_88); |
| while (true) { |
| switch(i_3) { |
| case 9: { |
| data[i_3] = -5; |
| if (true) { |
| } else { |
| { |
| if ((i_3 < 10)) { |
| } else { |
| break; |
| } |
| } |
| continue; |
| } |
| break; |
| } |
| case 8: { |
| data[i_3] = -4; |
| break; |
| } |
| case 7: { |
| data[i_3] = -3; |
| break; |
| } |
| case 6: { |
| data[i_3] = -2; |
| break; |
| } |
| case 5: { |
| data[i_3] = -1; |
| break; |
| } |
| case 4: { |
| data[i_3] = 0; |
| break; |
| } |
| case 3: { |
| data[i_3] = 1; |
| break; |
| } |
| case 2: { |
| data[i_3] = 2; |
| break; |
| } |
| case 1: { |
| data[i_3] = 3; |
| break; |
| } |
| case 0: { |
| data[i_3] = 4; |
| break; |
| } |
| default: { |
| break; |
| } |
| } |
| i_3 = (i_3 + 1); |
| { |
| if ((i_3 < 10)) { |
| } else { |
| break; |
| } |
| } |
| } |
| j_1 = 0; |
| { |
| for(; (j_1 < 10); j_1 = (j_1 + 1)) { |
| int x_137 = j_1; |
| int x_140 = data[j_1]; |
| temp[x_137] = x_140; |
| } |
| } |
| mergeSort_(); |
| float x_146 = tint_symbol.y; |
| if ((int(x_146) < 30)) { |
| int x_153 = data[0]; |
| grey = (0.5f + (float(x_153) / 10.0f)); |
| } else { |
| float x_158 = tint_symbol.y; |
| if ((int(x_158) < 60)) { |
| int x_165 = data[1]; |
| grey = (0.5f + (float(x_165) / 10.0f)); |
| } else { |
| float x_170 = tint_symbol.y; |
| if ((int(x_170) < 90)) { |
| int x_177 = data[2]; |
| grey = (0.5f + (float(x_177) / 10.0f)); |
| } else { |
| float x_182 = tint_symbol.y; |
| if ((int(x_182) < 120)) { |
| int x_189 = data[3]; |
| grey = (0.5f + (float(x_189) / 10.0f)); |
| } else { |
| float x_194 = tint_symbol.y; |
| if ((int(x_194) < 150)) { |
| discard; |
| } else { |
| float x_201 = tint_symbol.y; |
| if ((int(x_201) < 180)) { |
| int x_208 = data[5]; |
| grey = (0.5f + (float(x_208) / 10.0f)); |
| } else { |
| float x_213 = tint_symbol.y; |
| if ((int(x_213) < 210)) { |
| int x_220 = data[6]; |
| grey = (0.5f + (float(x_220) / 10.0f)); |
| } else { |
| float x_225 = tint_symbol.y; |
| if ((int(x_225) < 240)) { |
| int x_232 = data[7]; |
| grey = (0.5f + (float(x_232) / 10.0f)); |
| } else { |
| float x_237 = tint_symbol.y; |
| if ((int(x_237) < 270)) { |
| int x_244 = data[8]; |
| grey = (0.5f + (float(x_244) / 10.0f)); |
| } else { |
| discard; |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| float x_248 = grey; |
| vec3 x_249 = vec3(x_248, x_248, x_248); |
| x_GLF_color = vec4(x_249.x, x_249.y, x_249.z, 1.0f); |
| return; |
| } |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| |
| main_out tint_symbol_1(vec4 tint_symbol_2) { |
| tint_symbol = tint_symbol_2; |
| main_1(); |
| main_out tint_symbol_3 = main_out(x_GLF_color); |
| return tint_symbol_3; |
| } |
| |
| void main() { |
| main_out inner_result = tint_symbol_1(gl_FragCoord); |
| x_GLF_color_1_1 = inner_result.x_GLF_color_1; |
| return; |
| } |
| Error parsing GLSL shader: |
| ERROR: 0:37: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion) |
| ERROR: 0:37: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |