static float4 gl_Position = float4(0.0f, 0.0f, 0.0f, 0.0f); | |
void main_1() { | |
gl_Position = float4(0.0f, 0.0f, 0.0f, 0.0f); | |
return; | |
} | |
struct main_out { | |
float4 gl_Position; | |
}; | |
struct tint_symbol { | |
float4 gl_Position : SV_Position; | |
}; | |
tint_symbol main() { | |
main_1(); | |
const main_out tint_symbol_1 = {gl_Position}; | |
const tint_symbol tint_symbol_2 = {tint_symbol_1.gl_Position}; | |
return tint_symbol_2; | |
} |