struct FragmentInputs { | |
@builtin(position) position : vec4<f32>; | |
@builtin(front_facing) front_facing : bool; | |
@builtin(sample_index) sample_index : u32; | |
@builtin(sample_mask) sample_mask : u32; | |
}; | |
@stage(fragment) | |
fn main(inputs : FragmentInputs) { | |
if (inputs.front_facing) { | |
let foo : vec4<f32> = inputs.position; | |
let bar : u32 = inputs.sample_index + inputs.sample_mask; | |
} | |
} |