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/
tint
/
ba1a8f8d05e97687fb3a3fd1d1c250af7af6d22b
/
.
/
test
/
shadowing
/
param
/
var.wgsl.expected.glsl
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#version 310 es
precision mediump
float
;
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
unused_entry_point
()
{
return
;
}
void
main
()
{
unused_entry_point
();
}
void
f
(
int
a
)
{
{
int
a_1
=
a
;
int
b
=
a_1
;
}
}