blob: 86fbbe5c10e3504da09f9765a9bdca5e3309fe0a [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct VertexOutputs {
float4 position;
};
struct tint_symbol_1 {
float4 position [[position]];
};
vertex tint_symbol_1 tint_symbol() {
VertexOutputs const tint_symbol_2 = {float4(1.0f, 2.0f, 3.0f, 4.0f)};
tint_symbol_1 const tint_symbol_3 = {tint_symbol_2.position};
return tint_symbol_3;
}