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matrix.spvasm.expected.msl
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#include
<metal_stdlib>
using
namespace
metal
;
kernel
void
tint_symbol
()
{
float3x3 m
=
float3x3
(
float3
(
0.0f
,
0.0f
,
0.0f
),
float3
(
0.0f
,
0.0f
,
0.0f
),
float3
(
0.0f
,
0.0f
,
0.0f
));
const
float3 x_15
=
m
[
1
];
const
float
x_16
=
x_15
.
y
;
return
;
}