struct Inner { | |
x : i32; | |
}; | |
struct S { | |
a : vec3<i32>; | |
b : i32; | |
c : vec3<u32>; | |
d : u32; | |
e : vec3<f32>; | |
f : f32; | |
g : vec2<i32>; | |
h : vec2<i32>; | |
i : mat2x3<f32>; | |
j : mat3x2<f32>; | |
[[align(16)]] | |
k : Inner; | |
[[align(16)]] | |
l : [[stride(16)]] array<Inner, 4>; | |
}; | |
[[binding(0), group(0)]] var<uniform> s : S; | |
[[stage(compute), workgroup_size(1)]] | |
fn main() { | |
let a = s.a; | |
let b = s.b; | |
let c = s.c; | |
let d = s.d; | |
let e = s.e; | |
let f = s.f; | |
let g = s.g; | |
let h = s.h; | |
let i = s.i; | |
let j = s.j; | |
let k = s.k; | |
let l = s.l; | |
} |