| #include <metal_stdlib> |
| |
| using namespace metal; |
| |
| struct modf_result_vec3 { |
| float3 fract; |
| float3 whole; |
| }; |
| modf_result_vec3 tint_modf(float3 param_0) { |
| float3 whole; |
| float3 fract = modf(param_0, whole); |
| return {fract, whole}; |
| } |
| |
| struct tint_symbol { |
| float4 value [[position]]; |
| }; |
| |
| void modf_9b75f7() { |
| modf_result_vec3 res = tint_modf(float3()); |
| } |
| |
| float4 vertex_main_inner() { |
| modf_9b75f7(); |
| return float4(); |
| } |
| |
| vertex tint_symbol vertex_main() { |
| float4 const inner_result = vertex_main_inner(); |
| tint_symbol wrapper_result = {}; |
| wrapper_result.value = inner_result; |
| return wrapper_result; |
| } |
| |
| fragment void fragment_main() { |
| modf_9b75f7(); |
| return; |
| } |
| |
| kernel void compute_main() { |
| modf_9b75f7(); |
| return; |
| } |
| |