blob: 5792eed1092c61251e69b4fb20f838063ec24c03 [file] [log] [blame]
SKIP: FAILED
#version 310 es
void select_cb9301() {
bvec2 res = (bvec2(false, false) ? bvec2(false, false) : bvec2(false, false));
}
vec4 vertex_main() {
select_cb9301();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
void main() {
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:4: '' : boolean expression expected
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
void select_cb9301() {
bvec2 res = (bvec2(false, false) ? bvec2(false, false) : bvec2(false, false));
}
void fragment_main() {
select_cb9301();
}
void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:5: '' : boolean expression expected
ERROR: 0:5: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
void select_cb9301() {
bvec2 res = (bvec2(false, false) ? bvec2(false, false) : bvec2(false, false));
}
void compute_main() {
select_cb9301();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: '' : boolean expression expected
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.