@group(1) @binding(0) var arg_0 : texture_storage_1d<rgba32uint, write>; | |
fn textureStore_fb9a8f() { | |
textureStore(arg_0, 1, vec4<u32>()); | |
} | |
@stage(vertex) | |
fn vertex_main() -> @builtin(position) vec4<f32> { | |
textureStore_fb9a8f(); | |
return vec4<f32>(); | |
} | |
@stage(fragment) | |
fn fragment_main() { | |
textureStore_fb9a8f(); | |
} | |
@stage(compute) @workgroup_size(1) | |
fn compute_main() { | |
textureStore_fb9a8f(); | |
} |