blob: 152e9edee39db63c3a6d5a6a29874e379fe33ba1 [file] [log] [blame]
SKIP: FAILED
#version 310 es
vec2 tint_unpack2x16unorm(uint param_0) {
uint j = param_0;
uint2 i = uint2(j & 0xffff, j >> 16);
return float2(i) / 65535.0;
}
void unpack2x16unorm_7699c0() {
vec2 res = tint_unpack2x16unorm(1u);
}
vec4 vertex_main() {
unpack2x16unorm_7699c0();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
void main() {
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:5: 'uint2' : undeclared identifier
ERROR: 0:5: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
vec2 tint_unpack2x16unorm(uint param_0) {
uint j = param_0;
uint2 i = uint2(j & 0xffff, j >> 16);
return float2(i) / 65535.0;
}
void unpack2x16unorm_7699c0() {
vec2 res = tint_unpack2x16unorm(1u);
}
void fragment_main() {
unpack2x16unorm_7699c0();
}
void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:6: 'uint2' : undeclared identifier
ERROR: 0:6: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
vec2 tint_unpack2x16unorm(uint param_0) {
uint j = param_0;
uint2 i = uint2(j & 0xffff, j >> 16);
return float2(i) / 65535.0;
}
void unpack2x16unorm_7699c0() {
vec2 res = tint_unpack2x16unorm(1u);
}
void compute_main() {
unpack2x16unorm_7699c0();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:5: 'uint2' : undeclared identifier
ERROR: 0:5: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.