blob: a9597459c89d70250ba8372ba629ef0315e73862 [file] [log] [blame]
Texture2D<uint4> t : register(t0, space1);
SamplerState s : register(s1, space1);
void main() {
uint4 res = t.GatherRed(s, float2(0.0f, 0.0f));
return;
}