| var<private> data : array<i32, 9>; |
| |
| var<private> gl_FragCoord : vec4<f32>; |
| |
| var<private> temp : array<i32, 7>; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn func_i1_(a : ptr<function, i32>) -> f32 { |
| var b : i32; |
| var i : i32; |
| var x_115 : bool; |
| var x_116_phi : bool; |
| b = 0; |
| data[0] = 5; |
| data[2] = 0; |
| data[4] = 0; |
| data[6] = 0; |
| data[8] = 0; |
| let x_71 : f32 = gl_FragCoord.x; |
| if ((x_71 >= 0.0)) { |
| loop { |
| let x_79 : i32 = b; |
| let x_80 : i32 = *(a); |
| if ((x_79 <= x_80)) { |
| } else { |
| break; |
| } |
| let x_83 : i32 = b; |
| if ((x_83 <= 5)) { |
| let x_87 : i32 = b; |
| let x_88 : i32 = b; |
| let x_90 : i32 = data[x_88]; |
| temp[x_87] = x_90; |
| let x_92 : i32 = b; |
| b = (x_92 + 2); |
| } |
| } |
| } |
| i = 0; |
| loop { |
| let x_98 : i32 = i; |
| if ((x_98 < 3)) { |
| } else { |
| break; |
| } |
| let x_101 : i32 = i; |
| let x_103 : i32 = temp[0]; |
| data[x_101] = (x_103 + 1); |
| |
| continuing { |
| let x_106 : i32 = i; |
| i = (x_106 + 1); |
| } |
| } |
| let x_109 : i32 = temp[0]; |
| let x_110 : bool = (x_109 == 5); |
| x_116_phi = x_110; |
| if (x_110) { |
| let x_114 : i32 = data[0]; |
| x_115 = (x_114 == 6); |
| x_116_phi = x_115; |
| } |
| let x_116 : bool = x_116_phi; |
| if (x_116) { |
| return 1.0; |
| } else { |
| return 0.0; |
| } |
| return 0.0; |
| } |
| |
| fn main_1() { |
| var i_1 : i32; |
| var param : i32; |
| var param_1 : i32; |
| i_1 = 0; |
| loop { |
| let x_51 : i32 = i_1; |
| if ((x_51 < 6)) { |
| } else { |
| break; |
| } |
| let x_54 : i32 = i_1; |
| param = x_54; |
| let x_55 : f32 = func_i1_(&(param)); |
| let x_56 : i32 = i_1; |
| param_1 = x_56; |
| let x_57 : f32 = func_i1_(&(param_1)); |
| if ((x_57 == 1.0)) { |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| } else { |
| x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); |
| } |
| |
| continuing { |
| let x_62 : i32 = i_1; |
| i_1 = (x_62 + 1); |
| } |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| @stage(fragment) |
| fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| return main_out(x_GLF_color); |
| } |