| SKIP: FAILED |
| |
| #version 310 es |
| precision mediump float; |
| |
| vec4 tint_unpack4x8unorm(uint param_0) { |
| uint j = param_0; |
| uint4 i = uint4(j & 0xff, (j >> 8) & 0xff, (j >> 16) & 0xff, j >> 24); |
| return float4(i) / 255.0; |
| } |
| |
| |
| layout(location = 0) out vec4 x_GLF_color_1_1; |
| struct strided_arr { |
| int el; |
| }; |
| |
| struct buf0 { |
| strided_arr x_GLF_uniform_int_values[3]; |
| }; |
| |
| layout(binding = 0) uniform buf0_1 { |
| strided_arr x_GLF_uniform_int_values[3]; |
| } x_6; |
| |
| vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| void main_1() { |
| int i = 0; |
| vec4 v = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| int x_30 = x_6.x_GLF_uniform_int_values[1].el; |
| i = x_30; |
| while (true) { |
| int x_35 = i; |
| int x_37 = x_6.x_GLF_uniform_int_values[2].el; |
| if ((x_35 < x_37)) { |
| } else { |
| break; |
| } |
| v = tint_unpack4x8unorm(100u); |
| float x_42 = v.x; |
| if ((int(x_42) > i)) { |
| int x_49 = x_6.x_GLF_uniform_int_values[1].el; |
| float x_50 = float(x_49); |
| x_GLF_color = vec4(x_50, x_50, x_50, x_50); |
| return; |
| } |
| { |
| i = (i + 1); |
| } |
| } |
| int x_55 = x_6.x_GLF_uniform_int_values[0].el; |
| int x_58 = x_6.x_GLF_uniform_int_values[1].el; |
| int x_61 = x_6.x_GLF_uniform_int_values[1].el; |
| int x_64 = x_6.x_GLF_uniform_int_values[0].el; |
| x_GLF_color = vec4(float(x_55), float(x_58), float(x_61), float(x_64)); |
| return; |
| } |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| |
| main_out tint_symbol() { |
| main_1(); |
| main_out tint_symbol_1 = main_out(x_GLF_color); |
| return tint_symbol_1; |
| } |
| |
| void main() { |
| main_out inner_result = tint_symbol(); |
| x_GLF_color_1_1 = inner_result.x_GLF_color_1; |
| return; |
| } |
| Error parsing GLSL shader: |
| ERROR: 0:6: 'uint4' : undeclared identifier |
| ERROR: 0:6: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |