| type Arr = @stride(16) array<i32, 5>; |
| |
| struct buf0 { |
| x_GLF_uniform_int_values : Arr; |
| }; |
| |
| @group(0) @binding(0) var<uniform> x_8 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn func_f1_(f : ptr<function, f32>) -> i32 { |
| var a : i32; |
| var b : i32; |
| var i : i32; |
| let x_60 : i32 = x_8.x_GLF_uniform_int_values[1]; |
| a = x_60; |
| let x_62 : i32 = x_8.x_GLF_uniform_int_values[2]; |
| b = x_62; |
| let x_64 : i32 = x_8.x_GLF_uniform_int_values[2]; |
| i = x_64; |
| loop { |
| let x_69 : i32 = i; |
| let x_71 : i32 = x_8.x_GLF_uniform_int_values[4]; |
| if ((x_69 < x_71)) { |
| } else { |
| break; |
| } |
| let x_74 : i32 = a; |
| let x_76 : i32 = x_8.x_GLF_uniform_int_values[3]; |
| if ((x_74 > x_76)) { |
| break; |
| } |
| let x_80 : f32 = *(f); |
| let x_83 : i32 = x_8.x_GLF_uniform_int_values[1]; |
| let x_86 : i32 = i; |
| a = ((i32(x_80) - (x_83 / 2)) + x_86); |
| let x_88 : i32 = b; |
| b = (x_88 + 1); |
| |
| continuing { |
| let x_90 : i32 = i; |
| i = (x_90 + 1); |
| } |
| } |
| let x_92 : i32 = b; |
| let x_94 : i32 = x_8.x_GLF_uniform_int_values[0]; |
| if ((x_92 == x_94)) { |
| let x_100 : i32 = x_8.x_GLF_uniform_int_values[1]; |
| return x_100; |
| } else { |
| let x_102 : i32 = x_8.x_GLF_uniform_int_values[2]; |
| return x_102; |
| } |
| return 0; |
| } |
| |
| fn main_1() { |
| var param : f32; |
| param = 0.699999988; |
| let x_34 : i32 = func_f1_(&(param)); |
| let x_36 : i32 = x_8.x_GLF_uniform_int_values[1]; |
| if ((x_34 == x_36)) { |
| let x_42 : i32 = x_8.x_GLF_uniform_int_values[1]; |
| let x_45 : i32 = x_8.x_GLF_uniform_int_values[2]; |
| let x_48 : i32 = x_8.x_GLF_uniform_int_values[2]; |
| let x_51 : i32 = x_8.x_GLF_uniform_int_values[1]; |
| x_GLF_color = vec4<f32>(f32(x_42), f32(x_45), f32(x_48), f32(x_51)); |
| } else { |
| let x_55 : i32 = x_8.x_GLF_uniform_int_values[2]; |
| let x_56 : f32 = f32(x_55); |
| x_GLF_color = vec4<f32>(x_56, x_56, x_56, x_56); |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| @stage(fragment) |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |