| type Arr = @stride(16) array<i32, 5>; |
| |
| struct buf0 { |
| x_GLF_uniform_int_values : Arr; |
| }; |
| |
| @group(0) @binding(0) var<uniform> x_6 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var a : i32; |
| var b : i32; |
| var i : i32; |
| var i_1 : i32; |
| var i_2 : i32; |
| var indexable : array<i32, 2>; |
| let x_36 : i32 = x_6.x_GLF_uniform_int_values[2]; |
| a = x_36; |
| let x_38 : i32 = x_6.x_GLF_uniform_int_values[3]; |
| b = x_38; |
| let x_40 : i32 = x_6.x_GLF_uniform_int_values[2]; |
| let x_41 : f32 = f32(x_40); |
| x_GLF_color = vec4<f32>(x_41, x_41, x_41, x_41); |
| let x_44 : i32 = x_6.x_GLF_uniform_int_values[2]; |
| i = x_44; |
| loop { |
| let x_49 : i32 = i; |
| let x_51 : i32 = x_6.x_GLF_uniform_int_values[0]; |
| if ((x_49 < x_51)) { |
| } else { |
| break; |
| } |
| let x_54 : i32 = i; |
| let x_56 : i32 = x_6.x_GLF_uniform_int_values[3]; |
| if ((x_54 > x_56)) { |
| let x_60 : i32 = a; |
| a = (x_60 + 1); |
| if (false) { |
| let x_65 : i32 = x_6.x_GLF_uniform_int_values[2]; |
| i_1 = x_65; |
| loop { |
| let x_70 : i32 = i_1; |
| let x_72 : i32 = x_6.x_GLF_uniform_int_values[0]; |
| if ((x_70 < x_72)) { |
| } else { |
| break; |
| } |
| return; |
| } |
| } |
| } |
| |
| continuing { |
| let x_75 : i32 = i; |
| i = (x_75 + 1); |
| } |
| } |
| let x_78 : i32 = x_6.x_GLF_uniform_int_values[2]; |
| i_2 = x_78; |
| loop { |
| let x_83 : i32 = i_2; |
| let x_85 : i32 = x_6.x_GLF_uniform_int_values[0]; |
| if ((x_83 < x_85)) { |
| } else { |
| break; |
| } |
| let x_89 : i32 = x_6.x_GLF_uniform_int_values[3]; |
| let x_91 : i32 = x_6.x_GLF_uniform_int_values[4]; |
| let x_93 : i32 = b; |
| indexable = array<i32, 2>(x_89, x_91); |
| let x_95 : i32 = indexable[x_93]; |
| let x_96 : i32 = a; |
| a = (x_96 + x_95); |
| |
| continuing { |
| let x_98 : i32 = i_2; |
| i_2 = (x_98 + 1); |
| } |
| } |
| let x_100 : i32 = a; |
| let x_102 : i32 = x_6.x_GLF_uniform_int_values[1]; |
| if ((x_100 == x_102)) { |
| let x_107 : i32 = x_6.x_GLF_uniform_int_values[3]; |
| let x_110 : i32 = x_6.x_GLF_uniform_int_values[2]; |
| let x_113 : i32 = x_6.x_GLF_uniform_int_values[2]; |
| let x_116 : i32 = x_6.x_GLF_uniform_int_values[3]; |
| x_GLF_color = vec4<f32>(f32(x_107), f32(x_110), f32(x_113), f32(x_116)); |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| @stage(fragment) |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |