| type Arr = @stride(16) array<i32, 2>; |
| |
| struct buf0 { |
| x_GLF_uniform_int_values : Arr; |
| }; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| @group(0) @binding(0) var<uniform> x_5 : buf0; |
| |
| fn main_1() { |
| let x_7 : i32 = x_5.x_GLF_uniform_int_values[0]; |
| let x_8 : i32 = x_5.x_GLF_uniform_int_values[1]; |
| let x_9 : i32 = x_5.x_GLF_uniform_int_values[1]; |
| let x_10 : i32 = x_5.x_GLF_uniform_int_values[0]; |
| x_GLF_color = vec4<f32>(f32(x_7), f32(x_8), f32(x_9), f32(x_10)); |
| let x_36 : vec4<f32> = x_GLF_color; |
| if (isNan((-(x_36)).x)) { |
| let x_11 : i32 = x_5.x_GLF_uniform_int_values[0]; |
| let x_43 : f32 = f32(x_11); |
| x_GLF_color = vec4<f32>(x_43, x_43, x_43, x_43); |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| @stage(fragment) |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |