| SKIP: FAILED |
| |
| #version 310 es |
| precision mediump float; |
| |
| layout(location = 0) out vec4 x_GLF_color_1_1; |
| struct strided_arr { |
| float el; |
| }; |
| |
| struct buf1 { |
| strided_arr x_GLF_uniform_float_values[2]; |
| }; |
| |
| struct strided_arr_1 { |
| int el; |
| }; |
| |
| struct buf0 { |
| strided_arr_1 x_GLF_uniform_int_values[4]; |
| }; |
| |
| layout(binding = 1) uniform buf1_1 { |
| strided_arr x_GLF_uniform_float_values[2]; |
| } x_7; |
| |
| layout(binding = 0) uniform buf0_1 { |
| strided_arr_1 x_GLF_uniform_int_values[4]; |
| } x_10; |
| |
| vec4 tint_symbol = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| void main_1() { |
| mat2x3 m23 = mat2x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); |
| int i = 0; |
| float x_46 = x_7.x_GLF_uniform_float_values[1].el; |
| m23 = mat2x3(vec3(x_46, 0.0f, 0.0f), vec3(0.0f, x_46, 0.0f)); |
| i = 1; |
| while (true) { |
| bool x_80 = false; |
| bool x_81_phi = false; |
| int x_54 = i; |
| int x_56 = x_10.x_GLF_uniform_int_values[3].el; |
| if ((x_54 < x_56)) { |
| } else { |
| break; |
| } |
| int x_60 = x_10.x_GLF_uniform_int_values[0].el; |
| int x_62 = x_10.x_GLF_uniform_int_values[2].el; |
| float x_64 = x_7.x_GLF_uniform_float_values[0].el; |
| float x_66 = m23[x_60][x_62]; |
| m23[x_60][x_62] = (x_66 + x_64); |
| float x_70 = tint_symbol.y; |
| float x_72 = x_7.x_GLF_uniform_float_values[0].el; |
| if ((x_70 < x_72)) { |
| } |
| x_81_phi = true; |
| if (true) { |
| float x_79 = tint_symbol.x; |
| x_80 = (x_79 < 0.0f); |
| x_81_phi = x_80; |
| } |
| if (!(x_81_phi)) { |
| break; |
| } |
| { |
| i = (i + 1); |
| } |
| } |
| mat2x3 x_87 = m23; |
| int x_89 = x_10.x_GLF_uniform_int_values[1].el; |
| int x_92 = x_10.x_GLF_uniform_int_values[1].el; |
| int x_95 = x_10.x_GLF_uniform_int_values[1].el; |
| int x_98 = x_10.x_GLF_uniform_int_values[1].el; |
| int x_101 = x_10.x_GLF_uniform_int_values[1].el; |
| int x_104 = x_10.x_GLF_uniform_int_values[0].el; |
| mat2x3 x_108 = mat2x3(vec3(float(x_89), float(x_92), float(x_95)), vec3(float(x_98), float(x_101), float(x_104))); |
| if ((all(equal(x_87[0u], x_108[0u])) & all(equal(x_87[1u], x_108[1u])))) { |
| int x_122 = x_10.x_GLF_uniform_int_values[0].el; |
| int x_125 = x_10.x_GLF_uniform_int_values[1].el; |
| int x_128 = x_10.x_GLF_uniform_int_values[1].el; |
| int x_131 = x_10.x_GLF_uniform_int_values[0].el; |
| x_GLF_color = vec4(float(x_122), float(x_125), float(x_128), float(x_131)); |
| } else { |
| int x_135 = x_10.x_GLF_uniform_int_values[1].el; |
| float x_136 = float(x_135); |
| x_GLF_color = vec4(x_136, x_136, x_136, x_136); |
| } |
| return; |
| } |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| |
| main_out tint_symbol_1(vec4 tint_symbol_2) { |
| tint_symbol = tint_symbol_2; |
| main_1(); |
| main_out tint_symbol_3 = main_out(x_GLF_color); |
| return tint_symbol_3; |
| } |
| |
| void main() { |
| main_out inner_result = tint_symbol_1(gl_FragCoord); |
| x_GLF_color_1_1 = inner_result.x_GLF_color_1; |
| return; |
| } |
| Error parsing GLSL shader: |
| ERROR: 0:76: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' global bool' and a right operand of type ' global bool' (or there is no acceptable conversion) |
| ERROR: 0:76: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |