| type Arr = @stride(16) array<i32, 6>; |
| |
| struct buf1 { |
| x_GLF_uniform_int_values : Arr; |
| }; |
| |
| type Arr_1 = @stride(16) array<f32, 1>; |
| |
| struct buf0 { |
| x_GLF_uniform_float_values : Arr_1; |
| }; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| @group(0) @binding(1) var<uniform> x_6 : buf1; |
| |
| var<private> gl_FragCoord : vec4<f32>; |
| |
| @group(0) @binding(0) var<uniform> x_12 : buf0; |
| |
| fn main_1() { |
| var data : array<i32, 5>; |
| var a : i32; |
| var i : i32; |
| var j : i32; |
| var i_1 : i32; |
| let x_45 : i32 = x_6.x_GLF_uniform_int_values[0]; |
| let x_48 : i32 = x_6.x_GLF_uniform_int_values[5]; |
| let x_51 : i32 = x_6.x_GLF_uniform_int_values[5]; |
| let x_54 : i32 = x_6.x_GLF_uniform_int_values[0]; |
| x_GLF_color = vec4<f32>(f32(x_45), f32(x_48), f32(x_51), f32(x_54)); |
| let x_58 : i32 = x_6.x_GLF_uniform_int_values[1]; |
| let x_60 : i32 = x_6.x_GLF_uniform_int_values[2]; |
| let x_62 : i32 = x_6.x_GLF_uniform_int_values[3]; |
| let x_64 : i32 = x_6.x_GLF_uniform_int_values[4]; |
| let x_66 : i32 = x_6.x_GLF_uniform_int_values[0]; |
| data = array<i32, 5>(x_58, x_60, x_62, x_64, x_66); |
| let x_69 : i32 = x_6.x_GLF_uniform_int_values[5]; |
| a = x_69; |
| loop { |
| let x_74 : i32 = a; |
| let x_76 : i32 = x_6.x_GLF_uniform_int_values[0]; |
| if ((x_74 < x_76)) { |
| } else { |
| break; |
| } |
| let x_80 : i32 = x_6.x_GLF_uniform_int_values[5]; |
| i = x_80; |
| loop { |
| let x_85 : i32 = i; |
| let x_87 : i32 = x_6.x_GLF_uniform_int_values[1]; |
| if ((x_85 < x_87)) { |
| } else { |
| break; |
| } |
| let x_90 : i32 = i; |
| j = x_90; |
| loop { |
| let x_95 : i32 = j; |
| let x_97 : i32 = x_6.x_GLF_uniform_int_values[1]; |
| if ((x_95 < x_97)) { |
| } else { |
| break; |
| } |
| let x_100 : i32 = i; |
| let x_102 : i32 = data[x_100]; |
| let x_103 : i32 = j; |
| let x_105 : i32 = data[x_103]; |
| if ((x_102 < x_105)) { |
| let x_110 : i32 = x_6.x_GLF_uniform_int_values[5]; |
| let x_111 : f32 = f32(x_110); |
| x_GLF_color = vec4<f32>(x_111, x_111, x_111, x_111); |
| } |
| |
| continuing { |
| let x_113 : i32 = j; |
| j = (x_113 + 1); |
| } |
| } |
| |
| continuing { |
| let x_115 : i32 = i; |
| i = (x_115 + 1); |
| } |
| } |
| |
| continuing { |
| let x_117 : i32 = a; |
| a = (x_117 + 1); |
| } |
| } |
| loop { |
| let x_124 : f32 = gl_FragCoord.x; |
| let x_126 : f32 = x_12.x_GLF_uniform_float_values[0]; |
| if ((x_124 < x_126)) { |
| } else { |
| break; |
| } |
| let x_130 : i32 = x_6.x_GLF_uniform_int_values[5]; |
| i_1 = x_130; |
| loop { |
| let x_135 : i32 = i_1; |
| let x_137 : i32 = x_6.x_GLF_uniform_int_values[0]; |
| if ((x_135 < x_137)) { |
| } else { |
| break; |
| } |
| let x_141 : i32 = x_6.x_GLF_uniform_int_values[5]; |
| let x_142 : f32 = f32(x_141); |
| x_GLF_color = vec4<f32>(x_142, x_142, x_142, x_142); |
| |
| continuing { |
| let x_144 : i32 = i_1; |
| i_1 = (x_144 + 1); |
| } |
| } |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| @stage(fragment) |
| fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| return main_out(x_GLF_color); |
| } |