| struct S { |
| arr : array<i32, 2>; |
| }; |
| |
| struct buf0 { |
| one : i32; |
| }; |
| |
| @group(0) @binding(0) var<uniform> x_9 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn func_struct_S_i1_2_1_i1_(s : ptr<function, S>, x : ptr<function, i32>) -> i32 { |
| let x_16 : i32 = *(x); |
| (*(s)).arr[1] = (x_16 + 1); |
| let x_18 : i32 = x_9.one; |
| let x_19 : i32 = (*(s)).arr[x_18]; |
| let x_20 : i32 = *(x); |
| if ((x_19 == x_20)) { |
| return -1; |
| } |
| let x_21 : i32 = *(x); |
| return x_21; |
| } |
| |
| fn main_1() { |
| var a : i32; |
| var i : i32; |
| var j : i32; |
| var s_1 : S; |
| var param : S; |
| var param_1 : i32; |
| a = 0; |
| i = 0; |
| loop { |
| let x_22 : i32 = i; |
| let x_23 : i32 = x_9.one; |
| if ((x_22 < (2 + x_23))) { |
| } else { |
| break; |
| } |
| j = 0; |
| loop { |
| let x_25 : i32 = j; |
| let x_26 : i32 = x_9.one; |
| if ((x_25 < (3 + x_26))) { |
| } else { |
| break; |
| } |
| let x_28 : i32 = i; |
| let x_29 : i32 = j; |
| let x_79 : S = s_1; |
| param = x_79; |
| param_1 = (x_28 + x_29); |
| let x_31 : i32 = func_struct_S_i1_2_1_i1_(&(param), &(param_1)); |
| let x_32 : i32 = a; |
| a = (x_32 + x_31); |
| |
| continuing { |
| let x_34 : i32 = j; |
| j = (x_34 + 1); |
| } |
| } |
| |
| continuing { |
| let x_36 : i32 = i; |
| i = (x_36 + 1); |
| } |
| } |
| let x_38 : i32 = a; |
| if ((x_38 == 30)) { |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| } else { |
| x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| @stage(fragment) |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |