| type Arr = @stride(16) array<i32, 4>; |
| |
| struct buf0 { |
| x_GLF_uniform_int_values : Arr; |
| }; |
| |
| @group(0) @binding(0) var<uniform> x_7 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var a : i32; |
| var sum : i32; |
| var i : i32; |
| a = 65536; |
| let x_29 : i32 = x_7.x_GLF_uniform_int_values[0]; |
| sum = x_29; |
| let x_31 : i32 = x_7.x_GLF_uniform_int_values[1]; |
| if ((1 == x_31)) { |
| let x_35 : i32 = a; |
| a = (x_35 - 1); |
| } |
| i = 0; |
| loop { |
| let x_41 : i32 = i; |
| let x_42 : i32 = a; |
| if ((x_41 < x_42)) { |
| } else { |
| break; |
| } |
| let x_45 : i32 = i; |
| let x_46 : i32 = sum; |
| sum = (x_46 + x_45); |
| |
| continuing { |
| let x_49 : i32 = x_7.x_GLF_uniform_int_values[2]; |
| let x_50 : i32 = i; |
| i = (x_50 + x_49); |
| } |
| } |
| let x_52 : i32 = sum; |
| let x_54 : i32 = x_7.x_GLF_uniform_int_values[3]; |
| if ((x_52 == x_54)) { |
| let x_60 : i32 = x_7.x_GLF_uniform_int_values[1]; |
| let x_63 : i32 = x_7.x_GLF_uniform_int_values[0]; |
| let x_66 : i32 = x_7.x_GLF_uniform_int_values[0]; |
| let x_69 : i32 = x_7.x_GLF_uniform_int_values[1]; |
| x_GLF_color = vec4<f32>(f32(x_60), f32(x_63), f32(x_66), f32(x_69)); |
| } else { |
| let x_73 : i32 = x_7.x_GLF_uniform_int_values[0]; |
| let x_74 : f32 = f32(x_73); |
| x_GLF_color = vec4<f32>(x_74, x_74, x_74, x_74); |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| @stage(fragment) |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |